Target Platform
Modern Day Zombie will an exclusive PS3 release.
Dev kit
For this, we will use PhyreEngine.
PhyreEngine is a free to use game engine from Sony Computer Entertainment. It supports OpenGL and Direct3D, in addition to the low level PS3 LibGCM library.
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
PhyreEngine also provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
Staff
The Staff will consist of 2 programmers (lead and assistant), three 3d artists one of which will be an art director, a project manager which will be one of the previously stated employees. The salaries for these people are as follows:
Cost
Lead Programmer – £25,000 p.a.
Assistant Programmer – £20,000 p.a.
Art Director – £23,000 p.a.
General Artist – £20,000 p.a.
The project manager will get an extra £2000 p.a. and will be assigned based on who has the best management skills of the group.
Staff will cost £108k p.a. (see above) other costs will include costs for maintaining the studio, cost for software and hardware. We expect to complete the project in 18 months, so the full cost of production is expected to not go higher than £250k
Payback
Based on the current market, we expect to sell it at £25 a copy for the first year. If the product sells well, the price would decrease.
The first 100 copies would have a special edition 7” tall model of Brain, a dollar on a string, and will be priced the same as the normal edition one. The special edition will also be available after the first 100, but at £85.
